Kill
Category: Objects/Living beings
Since engine version: 4.9.1.0 GWE (extended in 4.9.5.0 CE)
Description
Kills an object. Applies to living beings only.
Syntax
bool Kill
(object pObj, bool fForced);
Parameters
- pObj:
-
[optional] Object to be killed. Can be 0 in local calls.
- fForced:
-
[optional] If set, the object will be killed, even if an effect tries to prevent this. From CE.
Example
Sven2, March 2004