| OCF_Normal |
Objects/OCF |
Internally reserved, not selectable. |
4.6.5.0 CP |
1 |
| OCF_Construct |
Objects/OCF |
Marks the object as a construction site. |
4.6.5.0 CP |
2 |
| OCF_Grab |
Objects/OCF |
Tangible object. |
4.6.5.0 CP |
4 |
| OCF_Collectible |
Objects/OCF |
Collectable object. Internally listed under "OCF_Carryable". |
4.6.5.0 CP |
8 |
| OCF_OnFire |
Objects/OCF |
Burning object. |
4.6.5.0 CP |
16 |
| OCF_HitSpeed1 |
Objects/OCF |
Object that moves with at least 1.5 pixels per frame. |
4.9.1.0 GWE |
32 |
| OCF_Fullcon |
Objects/OCF |
Object that is at least 100% complete. For example, the object is not a construction site, or as a living thing it is at least
fully grown. See also GetCon, DoCon and SetCon.
|
4.6.5.0 CP |
64 |
| OCF_Inflammable |
Objects/OCF |
Flammable object. |
4.9.1.0 GWE |
128 |
| OCF_Chop |
Objects/OCF |
Felling object. Usually these are trees. |
4.6.5.0 CP |
256 |
| OCF_Rotate |
Objects/OCF |
Rotatable object. |
4.9.1.0 GWE |
512 |
| OCF_Exclusive |
Objects/OCF |
The object blocks (covers) objects behind it and prevents other objects from being built in front. This flag is set by DefCore entry "Exclusive".
|
4.9.1.0 GWE |
1024 |
| OCF_Entrance |
Objects/OCF |
The object has an active entrance area. For this there must be a defined entrance area (see DefCore.txt), the object must be complete and not rotated too far.
|
4.9.1.0 GWE |
2048 |
| OCF_HitSpeed2 |
Objects/OCF |
Object that moves with at least 2 pixels per frame. |
4.9.1.0 GWE |
4096 |
| OCF_HitSpeed3 |
Objects/OCF |
Object that moves with at least 6 pixels per frame. |
4.9.1.0 GWE |
8192 |
| OCF_Collection |
Objects/OCF |
The object has a collection area, is not rotated or incomplete, and the contents has not reached the CollectionLimit. See
also Collect.
|
4.9.1.0 GWE |
16384 |
| OCF_Living |
Objects/OCF |
A living being. Notice: dead animals are still OCF_Living. To check for live animals use OCF_Alive. |
4.6.5.0 CP |
32768 |
| OCF_HitSpeed4 |
Objects/OCF |
Object that moves with at least 8 pixels per frame. |
4.9.1.0 GWE |
65536 |
| OCF_FightReady |
Objects/OCF |
Object is a living being, has an activity, and no ObjectDisabled flag in that activity. |
4.9.1.0 GWE |
131072 |
| OCF_LineConstruct |
Objects/OCF |
It is currently possible to connect lines to this object. |
4.9.1.0 GWE |
262144 |
| OCF_Prey |
Objects/OCF |
Prey for certain animals (usual prey are Wipfs, clonks etc.) |
4.6.5.0 CP |
524288 |
| OCF_AttractLightning |
Objects/OCF |
The object attracts lightning. See DefCore entry "AttractLightning".
|
4.6.5.0 CP |
1048576 |
| OCF_NotContained |
Objects/OCF |
Object is located outdoors. See also NoContainer.
|
4.9.1.0 GWE |
2097152 |
| OCF_CrewMember |
Objects/OCF |
The object can theoretically be added to a crew or already belongs to a crew. This means that it has the corresponding DefCore-property and is alive. Objects which have set the OCF_CrewMember-Flag are given special treatment by the engine:
- Will use pathfinding even if the PathFinder value in DefCore is not set
- Uses internal pathfinding optimizations adjusted for the size of a clonk
- Will use modified jumping (also short jumps) even if the PathFinder value in DefCore is not set.
- Can be attacked via the Attack command
- Failed commands will produce failure messages and %sFailed calls in the command target
- Will automatically add Acquire commands if a BUILD action requires material. BuildNeedsMaterial calls are not made
- Right mouse clicks will show Context* script functions as menu entries if the controller is the owner
- The object name is displayed if seen by another allied player and enabled in the options
- The object can not be sold
|
4.6.5.0 CP |
4194304 |
| OCF_Edible |
Objects/OCF |
Edible object. This flag is set by DefCore-entry "Edible".
|
4.6.5.0 CP |
8388608 |
| OCF_InLiquid |
Objects/OCF |
The object is in a liquid. See also GBackLiquid.
|
4.6.5.0 CP |
16777216 |
| OCF_InSolid |
Objects/OCF |
The object center is stuck in the floor. See also GBackSolid and Stuck.
|
4.6.5.0 CP |
33554432 |
| OCF_InFree |
Objects/OCF |
The center of the object is free. |
4.6.5.0 CP |
67108864 |
| OCF_Available |
Objects/OCF |
This object can theoretically be acquired by a clonk, meaning it is either uncontained or in a container to which the clonk
can have access.
|
4.6.5.0 CP |
134217728 |
| OCF_PowerConsumer |
Objects/OCF |
Energy consumer. This property is controlled by DefCore entry "LineConnect". The object must also be completely built.
|
4.6.5.0 CP |
268435456 |
| OCF_PowerSupply |
Objects/OCF |
Energy supplier. This property is controlled by DefCore entry "LineConnect". This will apply to sole energy suppliers but also to energy consumers, if they are completely built,
have some energy stored, and an outgoing energy line can be connected.
|
4.6.5.0 CP |
536870912 |
| OCF_Container |
Objects/OCF |
The object is a container with theoretically accessible contents (e.g. a building with entrance, transport vehicle, etc.). |
4.6.5.0 CP |
1073741824 |
| OCF_Alive |
Objects/OCF |
The object is a living creature. |
4.9.1.0 GWE |
2147483648 |