Category: Variables
Since engine version: 4.9.1.0 GWE
obj["name"] or obj.name, the latter if #strict 3 is activated.
var obj; if (obj = LocalN ("basement", FindObject (WTWR))) Explode (20, obj);
func Initialize () { local Baum = CreateObject (TRE1); } //Mit Timer=1 in der DefCore.txt jeden Frame aufgerufen func TimerCall () { SetPosition (GetX (), GetY (), LocalN("Baum")); }
| Date | Author | Version | Description |
|---|---|---|---|
| 4th September 2019 | DerTod | 4.9.10.7 [335] LC | Deprecated: This function exists in order to preserve compatibility to older game content. You should use obj["name"] or obj.name, the latter if #strict 3 is activated.
|